Last night, as part of a code jam, I started throwing together a more detailed 3D version of Drifting Huskarl using Unity. No gameplay yet, just wandering around through empty corridors, but it does look pretty good considering how little time’s gone into it so far. I call it… Drifting Huskarl HD.
The plan at the moment is to finish it off as a complete port of Drifting Huskarl to shiny high-definition 3D. Maybe after that we’ll start adding more complex gameplay.
Current sketch downloads:
Windows version
Linux version
Gameplay (such as there is) and graphics by Andrew. The map editor will be done by Ben, once he finishes porting it to C#.
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