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Last night, as part of a code jam, I started throwing together a more detailed 3D version of Drifting Huskarl using Unity. No gameplay yet, just wandering around…
Just over 9 months ago, we decided to produce a game in 72 hours as an unofficial ludum dare project. The outcome of this project based off the theme alone was Drifting…
I’ve now got the Drifting Huskarl map generator working in 3D. You can now walk around the maps in first-person camera. Maybe something will come of this, maybe…
Drifting Huskarl has been tweaked a bit post-Ludum-Dare, and is now quite a bit more polished. Hence the name. This version has a main menu, a map generator that…
Well, we did it . We made a game in 72 hours. The theme we were given was “Alone”. So we made a roguelike survival game. The plotline: you wake up on a spaceship…